Checking off 'Resample Image' will give you access to alter the pixels. 'Scale Sizes', 'Constrain Proportions' and 'Resample Image' checked off. To alter pixel width and height, you will need to be in your Image Size menu. As a rule for descriptions of dimensions, width always comes first. Whenever someone gives you dimensions on a web file, it will be in pixel width and height. Change the size by simply typing in the new width/height in the Width or Height bar and clicking OK.Ĭhanging pixel width and height is related to web media. This is is good if you are working in layers and want to move images around without having to worry about changing their quality or if you want a document to be a certain size. For example, changing the width of the size to 5 inches will make the document size bigger, but the image will not be changed. For example, don't try to make a 1 inch document into an 8 inch document because this will lower the quality dramatically.Ĭanvas Size menu is accessible by clicking on the Image menu button and clicking on Canvas Size:Ĭanvas Size allows you to change your canvas/document size without altering the size of the image. Be sure to not the alter the size of the document too much. It is important to know that if the resolution is not altered and you change the document size, images may become blurry or pixelated. When changing sizes, always be sure to have 'Constrain Proportions' checked off. When changing sizes, change it by Pixel Dimensions or Document Size. Image Size allows you to change both the document and actual image size. Image Size menu is accessible by clicking on the Image menu button and clicking on Image Size: ![]() Know the difference between Image Size and Canvas Size below: Looking at your Image Size and Canvas Size menus allows you to see the size of your image, edit your image and change your document size. Web media: Resolution should be 72 with color mode being RGB as RGB is the color mode for all computer screens Image Size and Canvas Size Menus: Print media: Resolution should always be 300 with color mode either being in CMYK for color or Grayscale for Black and White printing Here are some general guidelines to follow for each: v1.1 - Added Windows support and an error message if no sprite is currently active.Setting up your document will be different for print and web files.v1.2 - Improved file name with sprites with multiple frames.v1.3 - Fixed layers in groups not exporting after API v1.2.14 changes.v2.0 - Added name formatting, different file formats and a scale export factor.In Aseprite, go to File → Scripts → Re-scan Scripts Folder. ![]() Copy the content of this repository’s script folder into the opened script.In Aseprite, go to File → Scripts → Open Scripts Folder.You can download my scripts from here: GitHub - PKGaspi/AsepriteScripts: My collection of Aseprite Scripts. Group1, will be exported as group1/group2/layer3.png. A layer with name layer3 inside a group with name group2, which is inside.A layer with name layer2 inside a group with name group1 will be exported.A layer with name layer1 will be exported as layer1.png.Save sprite: If checked, the full sprite will be saved in the output.The resolution of the file willīe multiplied by this number. Export scale: The scale at which to export.Export format: File format of exported files.Group separator: The character used to separate the group names in file name.File name: The name of every exported file.This is because Aseprite’s API doesn’t support folder Note that you will specify aįile, not a folder. Output directory: The folder where to export.Execute the script and your layers will export in separate files. Have your sprite with multiple layers you want to be exported individually. I couldn’t find this feature, so I investigated and found that there is an api for Aseprite, so I made my own script that does just that before making sure there was no way to do it other way. As I was making these sprites I started to miss a function to export all layers on a sprite as individual png images with their own name and on a specific folder. ![]() I’m working on a game where characters are drawn in layers, so you can choose their clothes and complements. An easy and fast way of exporting every layer of a sprite into individual sprites.
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